I still love the relaxing and relatable vibe to this game. The meme also made me audibly laugh lol. Id love to see where you'll go from here! Nice work~!!
+1 in what Alex said. I will also suggest to start thinking about user interface (UI). At the beginning you tell players that their sleepiness is 100. Should that be information that is available throughout the game? When do I need to know this, and what can I do about it? I enjoy the stakes in this game for sure, but I think is time for you to think about how to make the player's choices feel meaningful. One way way? Add some cool artwork to the section regarding clothing, or give us a numeric outcome to the choice of breakfast (After you ate x, your sleepiness is now 75!)
You might consider adding the (live: 2.0s) effects you learned about today to the passages with text messaging. It might make those bits feel like there’s a message exchange actually happening for the player. Otherwise, it’s looking good. I see that you're toying with the variables and using this as kind of a testing ground which is great. Keep playing with it!
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I still love the relaxing and relatable vibe to this game. The meme also made me audibly laugh lol. Id love to see where you'll go from here! Nice work~!!
+1 in what Alex said. I will also suggest to start thinking about user interface (UI). At the beginning you tell players that their sleepiness is 100. Should that be information that is available throughout the game? When do I need to know this, and what can I do about it? I enjoy the stakes in this game for sure, but I think is time for you to think about how to make the player's choices feel meaningful. One way way? Add some cool artwork to the section regarding clothing, or give us a numeric outcome to the choice of breakfast (After you ate x, your sleepiness is now 75!)
You might consider adding the (live: 2.0s) effects you learned about today to the passages with text messaging. It might make those bits feel like there’s a message exchange actually happening for the player. Otherwise, it’s looking good. I see that you're toying with the variables and using this as kind of a testing ground which is great. Keep playing with it!